![]() ![]() The game gives a decent amount of gems after each run, so it doesn’t feel like it is begging you to buy gems. These are used for unlocking new songs and skins. They are given by the game as you progress on a song and when you complete them. There is another obstacle between you and the game’s content, and that’s gems. ![]() Also, in order to unlock some songs, you need to watch a full-screen ad without skip.įortunately, the game includes an in-app purchase to remove ads for under a dollar. After each session, the game throws a full-screen ad at you. Gems and adsĪlthough the game can be played without paying a single cent, it could be a very frustrating experience. Since the tunes you have on your device are probably longer than the ones the games provide, playing them might become a little bit boring because of the lack of variation. It also makes the songs a bit faster as you progress, just like in the bundled songs. The tiles’ frequency does not change according to the song, but it still does a good job in detecting the song’s BPM and adjusting the gameplay accordingly. I tried this with “Pressure” by Muse and found the functionality worked surprisingly well. It works exactly like you would expect: you select a song from your device (no streaming services like Spotify, though), and it imports it so that you can play it. Tiles Hop has managed to include an “import your song” functionality. It’s a nice way of breaking the monotony. This, added to the already fast speed of the song at this point makes this mode challenging but very rewarding. This endless mode is more fun than the normal mode because tiles start to move around instead of always keeping their position, which increases the difficulty dramatically. Three stars means you have completed the song.Īfter you are done with it, the game enters into an endless mode, in which you don’t earn stars but keep earning points (one for each tile you clear). On your way to completion, you will collect stars (just like in Guitar Hero). Songs normally start easy enough, but they increase their speed as you progress through it. While there’s a decent amount of variety, they almost always have some small EDM elements added, so if you really dislike that kind of music, you’ll have a hard time here. ![]() There’s even some Christmas songs included for the holidays. These range from EDM to slightly rock-ish to pop songs. There are a total of 34 songs in the game at the time of this review. The actual movement of the ball is not 1:1 linked to your swipe, because that would be fairly annoying. To move the ball around, you just swipe to the sides until you are sure that you will land on a tile. In order to play Tiles Hop, the only control you need is moving your finger around. If you fail to land on a tile, it’s game over. These tiles closely follow the music’s rhythm, so they go faster, slower, and change positions according to the intensity of the song. You control a ball with your finger, and your job is to hop on colored tiles that appear in front of you. If you have played Guitar Hero/Rock Band, or even Tap Tap Revenge all those years ago, then you’ll feel right at home in Tiles Hop. The few games that are still out there are actually pretty good, and one example of the genre’s potential is Tiles Hop: EDM Rush! Activision, as it often does, ruined the genre by saturating the market with Guitar Hero games, making them fall into obscurity. Mobile was no exception, either, as a wide array of clones were available in the rudimentary Android Market/Play Store. ![]()
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