![]() ![]() Affected models can turn to face any direction. Models in the spellcaster's battlegroup that are currently in its control range stand up and are no longer stationary. Immediately after this damage is resolved each enemy model damaged by Ground Zero is pushed d6" directly away from the spellcaster in the order you choose. ![]() Each other model in the AOE is hit and suffers a POW 13 damage roll. ![]() Models entering or ending their activations in the AOE take an unboostable POW 14 Fire Damage roll.Ĭenter a 5" AOE on the spellcaster. This spell's AOE is a cloud effect and hazard that remains in play for one round. Models hit suffer a POW 14 Fire Damage roll. The model with Countercharge can use Countercharge only once per round and not while engaged. While in the spellcaster's control range, models in its battlegroup gain Countercharge.Ĭountercharge - When an enemy model advances and ends its movement within 6" of a model with Countercharge and in its LOS, the model with Countercharge can immediately charge it. Knockdown - When a model is hit by an attack with this weapon, it becomes knocked down.Unyielding - This model gains +2 ARM against melee damage rolls.Repairable - This model can be targeted with Repair special actions as if it were a construct model.Karchev cannot spend focus points to remove damage. Effects modifying the amount of damage to or the manner in which damage is applied to a warjack also apply to him. Karchev can make slam, trample and throw Power Attacks without spending focus but cannot make throw Power Attacks while his Open Fist is crippled. He has a damage grid and suffers damage like a warjack. Man in the Machine - Karchev is a living model but is neither a warjack nor a warrior model.Arcantrik Turbine - At the start of this model's activation, it can spend 1 focus point to gain +2" movement when advancing as part of its Normal Movement and Pathfinder for one turn.While in Karchev's control range, models in his battlegroup gain boosted melee damage rolls and their melee weapons gain Damage Type: Magical. Click here for a newbie-friendly recap, or click here for the full rules. Warcaster - All warcasters come with a stack of standard special rules - most notably being awesome. ![]()
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